Designing a safe space for interaction among ECF4Clim actors.

Designing a safe space for interaction among ECF4Clim actors.

LEARNING SPACE > GAME

The ECF4CLIM project brings you an engaging learning game inspired by its ROADMAP. Join us on a journey through 5 incredible modules: Sustainability Awareness: Discover the basics of sustainability; Engagement: Learn why and how to promote sustainability; Connections: Explore the complexities within sustainability; Visions: Dive into expected, preferred, and alternative futures; and Action: Take steps toward sustainability.

With vibrant graphics, the game caters to different age groups with three unique themes and settings:

  • Ages 6-9: Join Crocco’s Quest! Explore a cozy home and garden to find the lost friend.
  • Ages 10-15: Enter the Forest’s Mystery! Embark on a woodland adventure to save your community by finding the seedbank in the woods.
  • Ages 16-25: Transform a Ghost Mall! Turn an old mall into a bustling community hub.

Ready to dive in? Here’s the game plan:

  1. Get Set, Go! Sign up, confirm your account, and log in;
  2. Hunt for the Fun! Explore the Books on the left, and find the 5 mini-games hidden in the panorama images, then start playing;
  3. Discover and play the decision tree of each module, hidden under a pin in the panorama picture;
  4. Move on to the next module and spot changes in the panoramas, find and play the minigames first than the decision tree of the module as well;
  5. After completing the 5th module, you will have finished your mission and learned a lot about sustainability and our role in it!

Join the fun, become a sustainability hero, and level up your knowledge while discovering new worlds for a greener, brighter future!

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No. 101036505. This webpage reflects only the author’s view and the Research Executive Agency (REA) and European Commission cannot be held responsible for any use that may be made of the information it contains.